I always grepped the source code or the DumpConsoleCommands console to find all the hidden UE4 console variables. Thanks to Nick Donaldson, I learned that there was a nice clean UI that UE4 exposed for this. Makes it really easy to set specific performance render config for different device…
When using stereo instancing/multiview or the forward renderer, you can’t use screenposition or the stereo pass enum to determine whether you’re rendering the left eye or right eye.
Instead, in your material, you can use a custom node and return ResolvedView.StereoPassIndex to determine if you’re rendering left vs right eye.
Discovered a new favorite shortcut: Shift+Alt+O anywhere in UE4 to open up a searchable asset picker from anywhere in UE4 instead of having to go to the Content Browser
Enhanced “Senza Peso” VR mini opera released to consumer platforms (Vive via Steam, Oculus, Samsung Gear VR)
Interview with K&L co-founder Cory Strassburger on creative process for “Senza Peso”
We’re super excited to announce the release of a richer, more detailed edition of the celebrated “Senza Peso” VR mini-opera. It’s…
GE Neuro has been updated and released on Steam for the Vive & the Oculus CV1
In gearing up to the release of Senza Peso, we wanted to also put out one of our other favorites: GE Neuro done in collaboration with GE & AMD. You can go to the store…
At last Senza Peso has risen out of the DK2 ashes and resurrected through the lenses of CV1 & Vive! Today at the Toronto Film Festival POP exhibit peeps will experience the rebirth of what I’m calling Senza Peso 1.5 and within a few weeks the fully refreshed Senza 2.0 will…
To the fans: THANK YOU
Raised a $2.5 million seed round from Raine Ventures, Courtside Ventures, Comcast Ventures Catalyst Fund, Social Capital, Outpost Capital, Boost VC, & Jason Rosenthal, CEO of Lytro.
Bebylon Battle Royale is secretly more than a game…shhhh!
We’re hiring! Our new office is right on…
and Introducing S&M Fridays
We all love the megatroplis called the internet, particularly it’s inhabitants of artists & technicians who fill it with wonderful things. For decades I’ve plundered this treasure for inspiration, information, insights, how-tos and everything in-between and lately i’ve started feeling little tinges of guilt… so it’s with this guilt and mountains of appreciation i’ve decided to…
After 3 months in stealth mode, we’re excited to announce we’re making a wild VR comedy game called: Bebylon: Battle Royale, A game of Vehicular Melee Party Brawling!
So if you ever dreamt about possessing the body of an eccentric superstar baby driving a Rolls Royce hovercraft armed to destroy…
Ride The Mind Of A Musician
TLDR: Download @
Note: 0.6.01 Runtime Required!
We’re excited to publicly release our latest VR Experience: GE Neuro – a musical journey through the human brain.
Working with GE, we created an experience that draws you into the musical mind of Ladytron member and DJ, Reuben Wu….